Tendrils
1-1
Mira

The level starts when you tap.

v1.1

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How to play

Take every cell that belongs to your rivals.

  • Drag from your cell to another to grow a tendril. Longer tendrils cost more energy.
  • A tendril to a rival or neutral cell drains it. Hit zero and the cell is yours. A tendril to your own cell feeds it.
  • Swipe across a tendril to cut it. Everything past the cut slams into the target. Cut near your cell for the biggest hit.
  • Dots above a cell show its tendril slots. Cells earn a second slot at 15 energy and a third at 40.
  • When two rival tendrils meet they push. The stronger flow wins the tug of war.
  • Rocks block tendrils. Find a route around them.
  • Toxic water makes tendrils that cross it cost more and carry less energy.
  • Cells with a shell take only half damage.
  • Gold-ringed cells grow almost twice as fast. Take them early.
  • Spores come from taking cells, catching orbs and time. Spend them on mutations: Infect (2) drains a cell for 8 s, Convert (4) takes a weak cell at once, Surge (2) doubles your growth, Steal (1) lets you cut rival tendrils and keep their energy. Keys 1–4.
  • Orbs drift across the board. Touch one with a tendril to catch a spore and energy.

Shortcuts: Esc pause · R restart · M mute music